City laundromat during a heavily rain storm.
Entire scene rendered realtime in UDK
Design based on photo series by photographer Lori Nix.
Props rendered real-time in MarmosetDigital Art, Game Design2012
The 1972 Bison "Rebel" was based on the design of the Lincoln Continental, redesigned and altered to fit in vein of post-apocalptic games.Art Direction, Digital Art, Game Design2014
Instructional lesson created for Digital Tutors.Creative Direction, Digital Art, Game Design2013
America's Army: Proving Grounds
2013 Army Game Studio
http://aapg.americasarmy.com/Digital Art, Game Design2013
Contest entry for the 3dmotive 2012 Zed silhouette contest.
A retro futuristic robot from the 1940s created to spread communism in a post apocalyptic world. Inspired by games such as the Fallout series and Borderlands.Game Design2012
PBR TexturesArt Direction, Digital Art, Game Design2014
A restroom interior that has sustained wall damage.
Created as a part of multiple city scenes for Microsoft Game Studio in collaboration with SCAD.Digital Art, Game Design, Visual Effects2013
High poly model of a 1988 Ferrari Testarossa created in Maya and rendered in Mental Ray.
Low poly rendered real-time in UDK and the poly count is 20K.
This model was inspired by the car that became popular after appearing on the 1980's TV series Miami Vice.Digital Art, Game Design2012
American Civil War fort environment based of the historic Fort Sumter.
Rendered real-time in UDK.Digital Art, Game Design2012
Various low poly assets used for real time gameplay.Digital Art, Game Design2012