Clinton is currently is a senior environment artist at Microsoft Studio's : The Coalition located in Vancouver, BC, Canada working on Gears of War 4.
Previously an artist at Bethesda's Battlecry Studios, KIXEYE, Army Game Studio, and various other contract projects with independent studios; Clinton’s primary focus is environment art, shader development, and art direction. Clinton has also released multiple online video tutorials, educational articles, and web classes in collaboration with CG Master Academy (CGMA) and Digital Tutors. In 2016 he released a textbook with Sam's Publishing with a focus on game art development for Unreal engine.
Clinton completed his Masters of Fine Art in Interactive and Game Design and Bachelors of Fine Art in Animation at Savannah College of Art and Design (SCAD), in Savannah, Georgia. Prior to SCAD, he received his Bachelors of Fine Art in Graphic Design at Longwood University, located in Farmville, Virginia. Clinton was born and raised in Suffolk, Virginia, USA.
Bethesda - Battlecry
Army Game Studio
Gears of War 4
Gears of War 4: DLC
World War Machine
Go Army Edge: Football
America's Army: Proving Grounds
Heavy Gear Assault
Digital Tutors: Creating Rock Structures for Games in Zbrush and Unreal Engine
Digital Tutors: Real-Time Environment Materials and Textures in UDK
Digital Tutors: Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK
Digital Tutors: Creating a Vintage Textured Game Asset in Photoshop and Maya
Digital Tutors: Real Time Aging and Decay for Games in UDK and Photoshop
Digital Tutors: Post-Processing and Cinematic Effects in UDK
Unreal Engine 4 Game Development in 24 Hours
Quixel Suite 2.0 (Ddo, Ndo)
Topogun, Nex, Knald
Photoshop, Illustrator, Indesign
UE4, UDK, Cryengine
Perforce, Jira, Hansoft, Trello
CSS , HTML