Clinton is a founder of the artist collective and studio, Dekogon based out of Vancouver, BC, Canada. He is also currently is a Principal Environment Artist at Midwinter Entertainment.
Previously an artist at Microsoft Studio's: The Coalition, Bethesda's: Battlecry Studios, Kixeye, Army Game Studio, and various other contract projects with independent studios; Clinton’s primary focus is environment art, shader development, and art direction. Clinton has released multiple online video tutorials, educational articles, and web classes, both personally and in collaboration with CG Master Academy (CGMA) and Digital Tutors. In 2016 he released a textbook with Sam's Publishing with a focus on game art development for Unreal engine.
Clinton completed his Masters of Fine Art in Interactive and Game Design and Bachelors of Fine Art in Animation at Savannah College of Art and Design (SCAD), in Savannah, Georgia. Prior to SCAD, he received his Bachelors of Fine Art in Graphic Design at Longwood University, located in Farmville, Virginia. Clinton was born and raised in Suffolk, Virginia, USA.
Microsoft
The Coailition
BossKey
Bethesda - Battlecry
Midwinter Entertainment
KIXEYE
Digital Tutors
Army Game Studio
Kollide Entertainment
Elastic Games
Benthorizon
Tuque
Mektek Studios
Nilo Studios
Funcom
Epic Games
Illusion Ray Studio
NeuronHaze
Arrowhead
CG Master Academy (CGMA)
Digital Tutors - Pluralsight
Think Tank
SoKrispyMedia
Blind Bird
PolyAmorous
Battlestate Games
Offworld Industries
VooFoo Studios
Black Sail Games
First Contact Entertainment
Interior Night
Pound Sand
Possible Productions
The Henry M. Jackson Foundation
Cyanide Studios
Monster Squad Games
Royce Games
Scavengers
Gears of War 5
Gears of War 4
Gears of War 4: DLC
Broken
The Lighthouse
Last Year
Battlecry
World War Machine
Go Army Edge: Football
America's Army: Proving Grounds
Heavy Gear Assault
Digital Tutors: Creating Rock Structures for Games in Zbrush and Unreal Engine
Digital Tutors: Real-Time Environment Materials and Textures in UDK
Digital Tutors: Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK
Digital Tutors: Creating a Vintage Textured Game Asset in Photoshop and Maya
Digital Tutors: Real Time Aging and Decay for Games in UDK and Photoshop
Digital Tutors: Post-Processing and Cinematic Effects in UD
Unreal Engine 4 Game Development in 24 Hours
3D Artist | Issue 104 - Light a Cinematic Scene in Unreal
Dynamic Visual Variance in Modular Environments
80 lvl | King Wash Laundromat: Realistic Scene Building in UE4
80 lvl | Building Underground Environments With UE4
Robo Recall
Mavericks Proving Grounds
Utopia Syndrome
Hide and Shriek
Deadside
The Park
Radical Heights
Firewall Zero Hour
Nvidia: Project Issac
Asemblance
Asemblance Oversight
SCUM
Squad
Solar Purge
Miscreated
PlayerUnknown's Battlegrounds
Project Genom
The Beast Inside
Cold Comfort
Stay Close 2
Dead Matter
The Day After
Home Sweet Home
Paradise Lost
Observer
Stories Untold
Escape from Tarkov
Remothered: Tormented Fathers
Contagion
World War 3
The Quiet Man
Mist Survival
Call of Cthulhu
Risk One’s Neck
3ds Max
Unity
Substance Designer
PhysX
Maya
Zbrush
Quixel Suite 2.0 (Ddo, Ndo)
Substance Painter
Knald
Photoshop, Illustrator, Indesign
UE4, UDK, Cryengine
Perforce, Jira, Hansoft, Trello
Speedtree
Mightbake, xNormal, Marmoset